

Common baits can involve luring an enemy with a Spy or Pyro. Bait/Baiting A term for fooling an enemy into attacking or following someone while a teammate sneaks behind the enemy and kills them. For example, sneaking in to take the final capture point, which on many maps changes possession very quickly, while the opposing team is attempting to retake their second point. Main article: Backcapping Capturing a control point behind the enemy team, often while that team is attempting to capture a point whose possession changes more slowly. Aussie Abbreviation of " Australium weapon". Refers to a weapon that can damage multiple players, buildings, or other entities in an area besides the projectile, such as the Soldier's rocket launchers and the Demoman's grenade launchers.

They are often seen killing Friendly players, taunting after kills, using hateful or rude binds, and often is seen using the AWPer Hand or a Botkiller Sniper Rifle. Anger/Anger Sniper A term for a Sniper, who wears the Anger cosmetic, who acts as a Tryhard.

Refers to a Control Point map in which there are three, four, or five control points in total.
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A full license costs 89/$99.3 starred A contract turned in with all of three objectives completed, rather than only one or two.ģCP / 4CP / 5CP Short for "3-control point", "4-control point", or "5-control point".
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By analysing each sample using five metrics: Overall, Spectrum, Timbre, Pitch and Amplitude, Sononym is able to return sounds that are like to an imported sample, ranked by similarity. That's to say, they're automatically split into loops and specific kinds of one-shots such as hi-hats, kicks, pads, leads etc.īut, as mentioned, perhaps the most exciting feature is Sononym's ability to find samples that sound similar. What's really clever here is the way that it groups them - based on what they sound like. With the aim of making your samples more searchable, Sononym is powered by machine learning that analyses your samples and automatically tags them. Sononym are seeking to resolve this, and other sample management problems with their sample browser. How many times have you been building a track and been able to vocalise the sound you want but have then been stumped when trying to find a similar sample? If you're anything like me, it's a bunch. Machine learning sample browser helps you find similar sounds
